Extrude face

Description: 5 minutes; Lab exercise: 20 min

Use the new CoPilots to create a solid out of a face part. Add a draft angle and taper the part while you create it.

 

Lab exercise

This lab will only cover new functionality to the Extrude Face command.

Prerequisites

Extrude a face part - direction and distance

  1. Click Create 2D.

  2. Click Rectangle in the 2D CoPilot section.

  3. Create a rectangle.

  4. Click Surfacing .

  5. Click Skin in the Create Face section.

  6. Name the part.

  7. Skin the mesh (the rectangle you created). Or, use Insert Face.

  8. Click Extrude in the Create Solid section.

  9. Name the part.

  10. Select the Face Part (the face part you just made with Skin).

  11. Click Dir & Dist and hover over the face, the edge, and the workplane.  At each location you will see the Vector 3D CoPilot as an arrow or a coordinate system of arrows.  These arrows show the direction for this command.  

  12. Click on the face so that the arrow is pointing "up" in the Z direction.

  13. Move the guide arrow up to 0.5. Feedback shows you the location of the new face.

(Example of steps 1-13)

  1. Click Dir & Dist again.  The Vector 3D CoPilot appears in modify mode.  With modify mode, you can manipulate the direction and distance of the top face.

  2. Click one of the arcs of the Vector 3D CoPilot and move the direction 25 degrees.

  3. Click the arrow of the Vector 3D CoPilot and move the distance up to 1.

  4. Click to complete the operation.

(Example of steps 14-17)

  1. Or, repeat the steps above but before you complete the operation, click Draft Angle and type 15. Then, click . The solid is tapered according to the draft angle you specified.

(The result)

Extrude a face part - to plane

The Vector 3D CoPilot is also used with the To Plane option of Extrude Face. Use it to determine the location of the plane that you want to extrude to.