Extrude edges
Description: 5 minutes; Lab exercise: 20
minutes
Create face parts as you haven't been able to
before - from 2D and 3D edges with no limit to the type of edges: open or closed
profiles, planar or non-planar, straight lines, splines, etcetera.
Extrude surfaces with a draft angle without using
Advanced Taper.
Easily create construction surfaces that help in
specifying tangency conditions for other Surfacing operations like Skin.
Limitations
- The advanced taper limitations also apply to extrude
edges.
- The Surfacing module must be active to use this
functionality.
Lab exercise
Learn to extrude edges by participating in this lab. You must activate the
Surfacing module to use the Extrude Edges command.
Prerequisites
- Read the CoPilots topic and watch the
Using the CoPilots video.
- Know how to create 2D and 3D edges.
- Know how to extrude a profile (from the Machine menu).
Extrude edges
Here you will learn how to extrude an edge with a draft angle. You can
extrude edges with a draft angle between -90 and +90 degrees.
Watch a video of this step
- Create a rectangle and extrude it to a box.
- Click Surfacing
.
-
Click
Extrude Edges in the
Create Face section.
- Name the part. It must be an "empty" part.
- Click an edge of the box.
The Vector 3D
CoPilot is activated.
Hover over a face to
determine the direction.
Click the face.
- Drag the arrow to a distance of .75 in.

- To create a tapered face at the selected edge, click
Draft Angle and type -30.
The selected edge
will remain fixed while the face will move.

To modify the direction and distance
- Click Dir & Dist.
The Vector 3D CoPilot in modify mode is activated.
- Rotate the arc 50 degrees. You can edit the Draft Angle
that you just created.
- Drag the arrow to 1.5 inches.

- Click
to
complete the operation.